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I just had to scratch that itch...

But I like the story better when I don't! Really cool character and environment design. I absolutely love the statues built into the ship. 

The soundtrack is especially captivating and really sets the stage for this whimsical sci-fi adventure - even from just the title screen!

Nice work!

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All those classic sci-fi premise of doomed galactic empire; monarchy system even in futuristic galactic universe that will only repeat class division and inequality, corrupted high officer, rebellion, and of course you as the willing savior...aren't you? Unsurprisingly, I'm so down for that lol.

One question while playing this is if there is an end page of the current playable content. Because once I explore the Mad Eddy's place and it said something like "That's it for the demo. More content on chapter 2" but then I can keep exploring the ship till more or less 24 days in-game. I already *spoiler-ish?* completing the vending machine problem, finding the hand. playing with The Cat, going to Sully's secret mission, upgrading to two mods, and meeting Marketa/Missy on that Ramen Den then keep exploring in every non-work time but no more character to meet nor new miscellaneous event to encounter so.... tl;dr does it have "end" for now? 

Also, some same emails keep resending in the message box and I'm afraid I got myself in  a loop here.

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Thanks for the feedback Sora!

We are considering a content completion tracker for the game, and as of now there's no 'end' to the demo. We update every month for the public on the 7th and usually detail our new quests and features there!

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Super interesting game !! It's a really fascinating and very funny mix between a lighthearted "everything is going to shit in our little garbage home" vibe and "oh no everything might be going to shit in our little garbage home". I'm super invested in the characters (even the poor vending machine guy....) and where their arcs are going !! The only thing I think would have helped me going in totally blind would be clearer indication of the ability to change stats (this might just be a me thing but sometimes when a menu has a lot of information my eyes just glaze over things that aren't immediately relevent, so I ended up going a lot of the game without mind/body stats, or without enough of them to make use of).

Besides that, I liked the easy to parse history of the world that we get info on in digestible chunks (learning about serfs when we deal with processing, nobles when we deal with the market, etc), and the way we're introduced to all the characters through a ship-wide emergency was really clever !! Looking forward to updates !!

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Thank you so much for your feedback! We'll definitely take a look at creating a tutorial for the stats. The Vend-O-Matic will also be making another appearance in a future update!

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