November Update!



Greetings Space Citizens!

This month we’re happy to introduce our new character artist Darko Jovanov! Check out his Twitter and ArtStation for more eye-popping action!

He’s been with us for a few months now, quietly working on a number of characters for Act II. Not only is he an amazing guy but incredibly skilled in every respect. While we don’t want to spoil too much of our upcoming content, here’s a sneak peek of his upcoming contributions:




Fans of the Galatea’s local military dictatorship might already be able to guess who these folks are! You’ll be seeing them across the ship very soon but beware! When you first meet them, it might be a rather painful situation.

Darko’s characters are all being done according to our new posing system, which we are very excited to start using as it will allow us to have a much wider variety of animations! It’s been a lot of work to create and we think you’ll be pleased.

To that end, this month’s patch is another technical update. We’ve spent the majority of our time completely recalibrating development and plotting out the path forward for the second half of the game. In many ways Act I has only been a teaser, with Act II being the full symphony - and we can't wait to show you. 🎹

As always, we’d love to hear from you! Contact us on Discord, and if you want to support SNB consider checking out our Patreon!

With sunglasses and space-lasers held high,

The SNB Team  



Patch Highlights

  • Rebuild of side-images for Obermeister, Scientisma, Foreman, and the Wonder Twins.
  • Standardization of choice loops across most quests.
  • Addition of ‘continue’ emoji for marking dialogue exits.
  • Major lore expansion.
  • Annihilated even more typos.
  • Major overhaul of project roadmap and structure. 😅😬😎

Files

snb-0.2.7-pc.zip 250 MB
Nov 08, 2021
snb-0.2.7-mac.zip 233 MB
Nov 08, 2021
snb-0.2.7-linux.tar.bz2 229 MB
Nov 08, 2021

Get Strange New Bodies

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